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Playing computer games is the first way many young people encounter medieval history. In recognition of the importance of computer games in shaping historical understanding, the American Historical Review began reviewing computer games last year. Last year also marked the first time a computer game production company (Microsoft’s World’s Edge) and an academic institution (The University of Arizona) collaborated on a project to award college credit for playing a historical video game. Milliman, a co-creator of The University of Arizona Enhanced Experience for Age of Empires IV, will talk about teaching and learning medieval history with computer games as well as the role early books, like Konrad Kyeser’s Bellifortis (pictured), play in this process.
Join us for the lecture, Medieval Manuscripts, Mappaemundi, and the Making of History with Computer Games, as University of Arizona scholars explore rare books held by Special Collections in this annual lecture series started by Dr. Albrecht Classen, University Distinguished Professor of German Studies.
Free and open to the public. All sessions are virtual.
Take a look at the 2022 Early Books Lecture Series XVII.
For questions or requests regarding disability-related accommodations, contact Maggie Verebelyi.